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Graphics & Imaging Topics
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A set of C programming interfaces for implementing graphics features in Carbon applications.
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A set of object-oriented APIs for implementing graphics features in Cocoa applications.
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The color management system from Apple that provides essential services for fast, consistent, and accurate color management.
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Programming interfaces that support the optimized display of high-quality 2D and 3D visual content for games.
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Programming interfaces to control video and graphics hardware and query it for information.
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Tools, techniques, and programming libraries for implementing graphics features in Java applications.
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A C programming interface used to control graphics hardware. With OpenGL, developers can create portable, interactive 2D and 3D graphics applications for both Mac OS 9 and Mac OS X.
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Tools, techniques, and programming interfaces for measuring, evaluating, and improving graphics performance.
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Graphics technologies that help developers to implement high-quality, device-independent printing features in their Mac OS X applications.
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The graphics system that forms the foundation of the imaging model for Mac OS X. Quartz includes a modern 2D drawing API and an advanced windowing environment.
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High-level graphics capabilities in QuickTime and support for rendering of QuickTime visual output to graphics and imaging layers such as Quartz and OpenGL.
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Resources for managing the display and arrangement of printed characters.
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View legacy technologies, including technologies, features, products, APIs, and programming techniques that are no longer supported or have been superseded.
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